Push is Go

The final, beautiful proofs are in and Push is finally on sale!

In addition to a fabulous cover by Clio Chiang, Push Volume One contains the following:

Emily Care Boss, in Collaborative Roleplaying: Reframing the Game, provides an overview of games which seek to distribute control of the play experience more evenly among the players involved and speculates on the future of this type of play.

John H. Kim, in Immersive Story Methods for Tabletop Roleplaying, describes his own experiences planning an on-going game in which each player’s character was the protagonist of their own story and offers advice on how others can do the same.

Shreyas Sampat’s game, Mridangam, draws on the vocabulary of classical Indian dance, handling all out-of-character negotiations and narrative structuring through the silent exchange of gestures between players.

Eero Tuovinen, in Against the Geek, Choice, expresses his concerns about the rampant Americanization of Finnish tabletop roleplaying and explains how his small publishing operation is working against the current trend.

Finally, there’s me, Jonathan Walton, and my game, Waiting for the Queen/Tea at Midnight, which is inspired by early computer games of the “get lamp” variety and strictly limits character choices while not limiting a character’s ability to express themselves.

If that isn’t enough to get your engine going, it also contain’s ongoing commentary (in the margins) by the talents of Victor Gjisbers, Jessica Hammer, Brand Robins, Annie Rush, Paul Tevis, and Mo Turkington.



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