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	<title>Comments on: Geiger Counter</title>
	<atom:link href="http://bleedingplay.wordpress.com/geiger/feed/" rel="self" type="application/rss+xml" />
	<link>http://bleedingplay.wordpress.com</link>
	<description>free games that deliver</description>
	<lastBuildDate>Sun, 06 Sep 2009 23:49:18 +0000</lastBuildDate>
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		<title>By: [PR] Geiger Counter: Frigid Fear &#171; Filemonia</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-1030</link>
		<dc:creator>[PR] Geiger Counter: Frigid Fear &#171; Filemonia</dc:creator>
		<pubDate>Sun, 06 Sep 2009 23:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-1030</guid>
		<description>[...] Nøglebæk, Reviews, Roleplaying games. Leave a Comment  I just came home from playing a game of Geiger Counter (this thing was written 24 hours ago, but only published now). We were five people: Ole, Andreas, [...]</description>
		<content:encoded><![CDATA[<p>[...] Nøglebæk, Reviews, Roleplaying games. Leave a Comment  I just came home from playing a game of Geiger Counter (this thing was written 24 hours ago, but only published now). We were five people: Ole, Andreas, [...]</p>
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		<title>By: Doc H</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-1023</link>
		<dc:creator>Doc H</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-1023</guid>
		<description>I am going to run this game at Draconis in October. Thanks for posting all the AP reports. I feel like I can really &quot;bone up&quot; on successful techniques with all these examples to study. Having read the core rules I know I will like it. I love being creative with friends and these emergent sorts of games give me a pure shot of that. In some ways the game reminds me of Inspectres, because management seems to be largely about controlling the dice economy and maintaining a balance (or arc) of success/failure.</description>
		<content:encoded><![CDATA[<p>I am going to run this game at Draconis in October. Thanks for posting all the AP reports. I feel like I can really &#8220;bone up&#8221; on successful techniques with all these examples to study. Having read the core rules I know I will like it. I love being creative with friends and these emergent sorts of games give me a pure shot of that. In some ways the game reminds me of Inspectres, because management seems to be largely about controlling the dice economy and maintaining a balance (or arc) of success/failure.</p>
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		<title>By: Dead and Dirty in Dubai Part 1: The Prologue &#171; Irony is the best policy</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-899</link>
		<dc:creator>Dead and Dirty in Dubai Part 1: The Prologue &#171; Irony is the best policy</dc:creator>
		<pubDate>Mon, 05 Jan 2009 18:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-899</guid>
		<description>[...] Dead and Dirty in Dubai Part 1: The&#160;Prologue Posted in Continual Story by Taylor on January 5th, 2009   (Author&#8217;s Note: I can&#8217;t claim full credit for this story. It&#8217;s based on a story several friends and I came up with using the collaborative storytelling game Geiger Counter.) [...]</description>
		<content:encoded><![CDATA[<p>[...] Dead and Dirty in Dubai Part 1: The&nbsp;Prologue Posted in Continual Story by Taylor on January 5th, 2009   (Author&#8217;s Note: I can&#8217;t claim full credit for this story. It&#8217;s based on a story several friends and I came up with using the collaborative storytelling game Geiger Counter.) [...]</p>
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		<title>By: lame mage productions</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-861</link>
		<dc:creator>lame mage productions</dc:creator>
		<pubDate>Mon, 15 Dec 2008 11:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-861</guid>
		<description>[...] to Shock: by Joshua A.C. Newman for proving you can tackle big sci fi in small games, Geiger Counter by Jonathan Walton for showing our crew that shared authority can be fun, and of course to Jared A. [...]</description>
		<content:encoded><![CDATA[<p>[...] to Shock: by Joshua A.C. Newman for proving you can tackle big sci fi in small games, Geiger Counter by Jonathan Walton for showing our crew that shared authority can be fun, and of course to Jared A. [...]</p>
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		<title>By: Actual Play - Geiger Counter @ Fright Night &#8216;08 &#124; Mostly Geek</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-833</link>
		<dc:creator>Actual Play - Geiger Counter @ Fright Night &#8216;08 &#124; Mostly Geek</dc:creator>
		<pubDate>Sun, 02 Nov 2008 06:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-833</guid>
		<description>[...] Geiger Counter is an rpg that allows you to recreate survival horror movies. It&#8217;s a shared narration/creation game where you create the premise of the movie, characters and plot once you sit down to play. It&#8217;s perfect for pick up play and cons. Not to mention being a whole lot of fun. I played a game run by Mike Sands at Fright Night &#8216;08 and managed to survive! [...]</description>
		<content:encoded><![CDATA[<p>[...] Geiger Counter is an rpg that allows you to recreate survival horror movies. It&#8217;s a shared narration/creation game where you create the premise of the movie, characters and plot once you sit down to play. It&#8217;s perfect for pick up play and cons. Not to mention being a whole lot of fun. I played a game run by Mike Sands at Fright Night &#8216;08 and managed to survive! [...]</p>
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		<title>By: MaxL</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-824</link>
		<dc:creator>MaxL</dc:creator>
		<pubDate>Mon, 29 Sep 2008 10:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-824</guid>
		<description>Downloaded and played yesterday at a local con. Really awesome indeed, our &quot;Rave Or Death&quot; movie -- a zombie-style flick &quot;filmed&quot; with a rave party aesthetic -- turned out to be quite a blockbuster :-) . Great!</description>
		<content:encoded><![CDATA[<p>Downloaded and played yesterday at a local con. Really awesome indeed, our &#8220;Rave Or Death&#8221; movie &#8212; a zombie-style flick &#8220;filmed&#8221; with a rave party aesthetic &#8212; turned out to be quite a blockbuster <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  . Great!</p>
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		<title>By: lame mage productions</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-811</link>
		<dc:creator>lame mage productions</dc:creator>
		<pubDate>Thu, 18 Sep 2008 02:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-811</guid>
		<description>[...] are just not enough hours in the day to play all the Geiger Counter games I want to try. I&#8217;m particularly interested in using the system in less obvious ways [...]</description>
		<content:encoded><![CDATA[<p>[...] are just not enough hours in the day to play all the Geiger Counter games I want to try. I&#8217;m particularly interested in using the system in less obvious ways [...]</p>
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		<title>By: lame mage productions</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-810</link>
		<dc:creator>lame mage productions</dc:creator>
		<pubDate>Tue, 16 Sep 2008 08:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-810</guid>
		<description>[...] I&#8217;m not discounting other great players-as-GM/world creator games such as Geiger Counter with the rotating GM and Shock with the issues, but those games have a lot of set up, set up that [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m not discounting other great players-as-GM/world creator games such as Geiger Counter with the rotating GM and Shock with the issues, but those games have a lot of set up, set up that [...]</p>
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	<item>
		<title>By: Spil Nu!: Geiger Counter</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-808</link>
		<dc:creator>Spil Nu!: Geiger Counter</dc:creator>
		<pubDate>Mon, 15 Sep 2008 18:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-808</guid>
		<description>[...] En beta-version kan i øjeblikket downloades fra spillets hjemmeside. [...]</description>
		<content:encoded><![CDATA[<p>[...] En beta-version kan i øjeblikket downloades fra spillets hjemmeside. [...]</p>
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		<title>By: Nathanael Phillip Cole</title>
		<link>http://bleedingplay.wordpress.com/geiger/#comment-798</link>
		<dc:creator>Nathanael Phillip Cole</dc:creator>
		<pubDate>Tue, 02 Sep 2008 21:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://bleedingplay.wordpress.com/?page_id=61#comment-798</guid>
		<description>Hey, I ended up playing a demo of Geiger Counter here at Guardian Games in Portland a couple of weeks ago, and just wanted to drop in and say hello.  Lots of fun, and I&#039;m probably going to try running it for some friends at our bi-weekly &quot;Booze &#039;n&#039; Dice&quot; gathering.

- NPC</description>
		<content:encoded><![CDATA[<p>Hey, I ended up playing a demo of Geiger Counter here at Guardian Games in Portland a couple of weeks ago, and just wanted to drop in and say hello.  Lots of fun, and I&#8217;m probably going to try running it for some friends at our bi-weekly &#8220;Booze &#8216;n&#8217; Dice&#8221; gathering.</p>
<p>- NPC</p>
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