Immersive Story Methods is Live

John Kim’s terrific article from Push 1, Immersive Story Methods for Tabletop Play, is now nicely formatted and available on Bleeding Play. John lays out a solid set of guidelines for running a style of tabletop campaign in which one of the central goals is for the characters to explore their imaginary environment physically, socially, and emotionally.

Hopefully I can get the rest of these up this weekend, now that I’m less focused on other projects. Three more to go.

One Response to “Immersive Story Methods is Live”

  1. Rob Says:

    Great, Push was a great product.

    I’ll be linking to this from my blog to encourage players to read it. The issue of “is it the group’s story” or “is the stories of the different characters” is something that resonates in any traditional RPG played campaign style.

    The pressure on a GM to somehow “weave it all” and “ration spotlight” is one of the worse aspects of this style of play, and the article’s emphasis on Player responsibilities is great.

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